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Guardians of the Covenant Fellblade Superheavy Tank - Part IV: Basecoating

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Hey folks,
Today I finally finished constructing the Fellblade. Yes, even the gun sponsons and the cables finally fit together after an "elegan/tg/entleman" on a well known imageboard showed me the way. The basecoat -Citadel Chaos black spray paint- did its job well as you can see. I think the whole tank has used a staggering 2/3 of the entire can before I was satisfied and little to no resin was showing.
Aside of the Fellblade, a third kitbashed predator got a basecoat and as you can see, Belial with a thunder hammer and storm shield got a lick of black as well.

Now the painting can commence. Those who are familiar with my work know that I paint all my stuff by hand, with a pencil! I already thought that my Storm Eagle was too much surface work with a pencil, I can only imagine what effort I need to put into this beast and how much Boltgun Metal and (my last) Badab Black it will consume. Nevertheless, seeing it all black has stirred something in my heart and I have to admit, I'm still in love with the thing.
Anyway, enough ranting. See for yourself!







Lore of the Guardians of the Covenant: Chapter Organisation

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Index of the companies of the Guardians of the Covenant and their Masters.







1st Company – Convenio Mentoris “Gathering of Teachers”

The First Company is known as the Covenio Mentoris, its members are called Mentors. It is their task to instruct the neophytes and brothers of the Chapter. Their wisdom is vast and they are each warriors without peer. Traditionally, they are clad in Terminator armour, and like their predecessors, the Deathwing, they operate in elite squads with unique equipment. Even within the elite of the Chapter, there is a core of warriors of even greater prowess and renown. These are the Knights of the Covenant; ancient and wise warriors, carrying arcane relics into battle. The Knights of the Covenant are led by Grand Master Trayarch, the Master of the First Company.


2nd Company – Convenio Venator “Gathering of Hunters”

The Second Company, known as the Convenio Venator, the Gathering of Hunters. This Convenio is an offshoot of the Ravenwing and originally served the same purpose as their primogenitors: the hunt for the Fallen. Over the centuries, the Gathering's paradigm has shifted from hunting the Fallen to becoming a highly mobile surgical strike force. The Convenio specialises in bikes and Land Speeders, the latter of which they can field entire squadrons. The Second Company has an elite core of veterans as well. These are called the Black Knights, similar to their Ravenwing counterparts. The Black Knights wear jet black suits of archaic power armour under their flowing crimson robes and it is their task to hit the enemy where the fighting is fiercest. The Convenio is led by Grand Master Drachyon, who rides into battle Mercurion, an ancient Scimitar-pattern jetbike.


3rd Company – Convenio Tutores “Gathering of Guardians”


The Third Company, the lauded Convenio Tutores or Gathering of Guardians, is the most renowned of the battle companies. It is they who are on the forefront of the many battles the Guardians of the Covenant are involved in, and they serve as the solid backbone of the fighting strength of the Chapter. The history of the Convenio Tutores is a long and glorious one and they are the exemplars of how the Imperium and the Mortikans view the Brothers of the Chapter. The Gathering of Guardians is led by Master Isolder.
 

4th Company – Convenio Fides “Gathering of Faith”

The Fourth Company, also named the Convenio Fides or Gathering of Faith are the second battle company of the Chapter. They too are part of the backbone on which the Chapter relies. The Convenio Fides has earned renown when the full Company deployed en masse during the Lelith Incursion, where the company, despite heavy losses, was able to hold the line against the shapeshifting ultra-violent tide of Xenos known as the Lelith. The name of the Convenio has its origins in the Reclusiam; it was from this Convenio that the Chaplaincy traditionally recruited its members. The Company is led by Master Tarvanix.


5th Company – Convenio Pares “Gathering of Equals”

The Fifth Company of the Guardians of the Covenant is traditionally the company in which Battle-Brothers first come together as Tactical Marines, hence the name Convenio Pares or Gathering of Equals. In this company a Brother will be first put to the test to utilise all his skills, whether it be assault, devastator or tactical duty. The company rarely deploys in full strength, but instead sends of one or more squads as part of a multi-disciplined strike force led by a Force Commander. The Company is led by Master Zahariel.


6th Company – Convenio Armatura “Gathering of Armour”

The Sixth Company is a deviation from the Codex Astartes as laid down by the Primarch Roboute Guilliman. It is the Sixth Company that mans most of the vehicles in the armory of the Chapter. The Convenio Armatura, or Gathering of Armour holds over a hundred Predator Tanks, Rhinos, Razorbacks, Vindicators, Whirlwinds and Thunderhawks, and many relics such as Deimos Predators, Storm Eagles and even an indomitable Fellblade. The Convenio has a large number of Techmarines which are tasked to maintain the vehicles and dreadnoughts in the armoury. The Company is traditionally led by the Master of the Forge,  Luthenas Vairez.


7th Company – Convenio Animus “Gathering of Courage”

The Seventh Company, named the Convenio Animus in High Gothic, or come commonly, the Gathering of Courage is a dedicated Devastator Company. After a set period in the Convenio Robus, a Battle-Brother will be transferred to the Convenio Animus to be well versed in the arts of long range warfare. It is these brothers who wield the heaviest weapons the Chapter has to offer. Seldom do they deploy as a Company, rather, like their brothers from the Eighth Company, they get assigned to Force Commanders to fulfil a specific role, often that of heavy fire support or tank hunters. The Gathering of Courage is led  by Master Monternus.


8th Company – Convenio Robus“Gathering of Strength”

The Eighth Company is the dedicated Assault Company. They are known as the Convenio Robus, the Gathering of Strength. It is in this company that a Battle-Brother gets tutored in the fine arts of close combat by the Company's veteran Astartes, after serving time in the Convenio Consilium. This Convenio is typically divided into ten squads of ten Brothers each, and rarely fights as one. Instead, the brothers within this Convenio are assigned as Assault Squads to other Companies or under the command of a Force Commander. The Company is led by Master Iactohin.


9th Company – Convenio Consilium “Gathering of Wisdom”

The Ninth Company, also known as the Convenio Consilium, or Gathering of Wisdom is the Company where a Scout that has passed the Practicum will learn how to fully use and utilise his Power Armour. It is effectively a Reserve Company and a place of learning for Battle-Brothers freshly donning their suits of armour. It is in this Company that those who have not already completed their Theoreticum, will do so. Hence the name the Convenio carries. If the Convenio Discipuli instructs a neophyte on how to be a warrior proper, it is the Convenio Consilium that teaches one to be a Space Marine. The Company is led by Master Bentagal.

 
10th Company – Convenio Discipuli “Gathering of Students”

It is in this very Company that a neophyte will be able to test his mettle against many threats as a Space Marine Scout. Here he will learn what it is to be part of an Astartes fighting force. Be it as stealthy commandos or front line troops. A member of the Tenth Company, the Convenio Discipuli or Gathering of Students will be subjected to a myriad of tests and courses to prepare himself to become a Battle-Brother of the Chapter. As a part of this Company, a Neophyte will be tasked to add a single piece of knowledge or art to the Great Library of the Spire, proving himself a graduate of the Theoreticum as well as the Practicum; earning him the Crimson Robes as well as the iconic gunmetal grey Power Armour. The Company is led by the Master of Recruits, Crastor Vaharix.


The Circle of Sages - Covenio Arcanum "Gathering of Secrets"

While not Chapter Company, the Convenio Arcanum, or Circle of Sages in Low Gothtic, takes an important place within the Chapter. It is effectively the Inner Circle of the Guardians of the Covenant. Where being a member of the Inner Circle originally meant being privy to the most dire of Chapter secrets, the Convenio Arcanum deviated from its primogentor over the centuries. Only the most wise and most celebrated Guardians are asked to join the Circle of Sages. As such, it is comprised mostly of veteran Astartes. There are a few exceptions however. Some Battle-Brothers have joined the Circle after adding an invaluable item to the Librarius of the Spire, or some have shown exceptional bravery in the tide of battle.
The Convenio Arcanum is led by the Supreme Grand Master, Xandor Solaceon.

 



Future Ideas: Custom Sammael, Predator Assassin Squadron

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Predator Assassin Squadron



Recently, i've been musing about some really, really cool ideas for my Guardians of the Covenant Apocalypse army.
Slowly but surely, I've been building towards an Predator Assassin Squadron. With the first lascannon Predator already done and a second one in black basecoat, I'm now turning my eyes towards a third one.
The third predator will be the Squadron's leader. So it has to be special.
Let's look at the specials:

1. I can choose for a Predator MkIVC. With it's reinforced symmetric turret and custom lascannon-sponsons, it's a pretty thing for one's eyes. If you can spot the differences that is.

2. I could also choose for a Deimos Predator. With it's dome turret and archaic looks it would stand out more than the MkIVC. There is one "but". The Deimos Predators aren't made to fit Forge World's dozer blades. And a big feature of the Assassin Squadron is that I want to oufit them all with dozer blades.

3. Thirdly, I could just go for a regular Predator as well and give it lots of extra gubbinz. I've still got a spare Baal Predator front plate and other shenanigans. Maybe I could outfit it with a reinforced hull from FW?

So, there's some choices. And boy, how I am *NOT* good with choices.


 

Custom Sammael on Jetbike


On the other hand, another great conversion project has been bubbling from my mind for quite some months now. Ever since the Scimitar jetbike got released, I've been thinking of buying one and converting it my custom Sammael.
I know some people don't like the Scimitar and think of it as very "phallic" in nature. Hence being called the dickbike lovingly. But I quite like it.
I have some spare robed Ravenwing legs and torsos lying in my bitz and I was thinking of using the head from the Dark Vengeance Company Master. I know some would call be mad and point at GW's Sammael and how majestic it looks with the aquila on front and all that robed goodness. But naw. That's Sammael, and I don't want my Guardians of the Covenant to be simple "Dark Angels in a different colour scheme".
In my Lore-post, I've already come up with a name for this noble warrior and his metal steed: Grand Master Drachyon and his jetbike Mercurion

Lore of the Guardians of the Covenant: The Chapter and the Imperium

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The Chapter's Relations with the Imperium


Adeptus Mechanicus
 
The Guardians of the Covenant have indeed very favourable relations with the Priests of Mars. The simple fact that the Mechanicum and the Guardians of Mortikah have in common that they gather and catalogue a vast wealth of information is not the only cause of this. It happened that while crusading in the Halo Stars, a Grand Master of old unearthed several intact fragments of a Standard Template Construct and granted this boon of Old Night to the Adeptus Mechanicus. The favourable relations between both faction, which were already existent, would be forged in steel and gold henceforth. Over the centuries, the Priesthood of Mars gifted the Chapter many ancient relics of ages past, such as several Contemptor Dreadnoughts from the time when the Emperor walked amongst men and even two mighty Fellblades, which they uncovered from an ancient weapons cache.
Currently, the Adeptus Mechanicus has a firm presence in the Mortikah system, occupying the Mortikah V, a barren, lifeless planet which holds vast amounts of Mortikan Ore, which is mainly used to create weapons which have a distinctly coppery colour despite being regular gunmetal. Mortikah V is a small planet, but has vast manufactorii and forges for its size.
 

Adeptus Astartes

As would be expected of one of the Unforgiven, the Guardians of the Covenant have good relations with their Primogenitor, the Dark Angels and the other Unforgiven chapters, but because of their remote location and passive role in hunting the Fallen, they aren't privy anymore to many of the Inner Circle's secrets and dealings.
The relations with other Chapters differ from friendly, to little more than neutral at best. Many of the Chapter's dealings and rites are frowned upon by the more martial Chapters of the Adeptus Astartes. Since a Guardian of the Covenant is unique in dedicating equal time to scholarly arts as to the ways of war, some Chapters may think of the Guardians as a lesser Chapter, not matching their own prowess in battle, though nothing could be further from the truth. Those who have fought alongside the in crimson clad brothers know better, they laud the way the Guardians of the Covenant do battle; studying their foes extensively and using minds as keen as a blade to analyse and construct a fitting plan of battle.


The Inquisition

The Holy Ordos of the Emperor's Inquisition has relatively favourable ties with the Guardians of the Covenant. None more than the Ordo Xenos. The Alienhunters have worked together with the Sons of Mortikah for thousands of years. This made sure both the Chapter and the Ordo Xenos have bonds forged in fire over the course of millennia. This relationship has clear reasons: the Guardians of the Covenant have extensive knowledge and have purged and catalogued thousands of Xenos and they are situated on the galactic rim near the Halo Stars, an uncharted region where many dangers lurk.
Over the centuries, the presence of the Inquisition has gained a firm foothold on Mortikan soil. First and foremost the Ordo Xenos has a presence in Golgotha, the Mortikan capitol under leadership of Inquisitor Basel Volkov and Watch Commander Crixus of the Deathwatch.
Secondly, the Witchhunters of the Ordo Hereticus have had a small presence as well, but the Inquisitor leading the coven has disappeared when leading a crusade into the Halo Stars. A small detachment of the Adepta Sororitas remains in the Cathedral of the Saviour Emperor in Golgotha.


Imperial Guard

Throughout their history, the Guardians of the Covenant has given shelter and supplies to Imperial Guard regiments heading into the Halo Stars. From weaponry to men-at-arms. Mortikans have supplied the armies of the Emperor with fresh sons and daughters to serve faithfully in one of the many regiments of the Imperial Guard.
It was only natural that after Mortikah got attacked by the insidious Eldar, the population founded a planetary defence force. This force, named the Spireguard after the Guardians' Fortress-Monastery, specialises in peacekeeping, policing and the defence of the Mortikah System when the Guardians of the Covenant are away from their planet. The Spireguard are equipped as regular guardsmen, wearing long crimson greatcoats with an ivory single sword emblem to set them apart from the crossed swords of their Astartes brethren. Armed with lasguns and combat knives and well disciplined, any invader would have trouble besting these brave soldiers defending their homes.

Guardians of the Covenant Fellblade Superheavy Tank - Part V: The First Layer

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Hey folks,
It was about time I started painting the Fellblade. The task of starting to paint a model and deciding what colour goes where is a daunting and intimidating task. It was for this reason that this beauty of tank lay waiting in the yellow storage box since the 20th of August. But today, after my lovely girlfriend told me to just paint it and stop fussing about it so much, I started painting the first layer.

The first layer is always the most special one. It alone gives me an idea of how the model will look when finished and it motivates me to continue painting. As you can see, it still looks like babby's first warhams-model. But it's only the first layer. Those who have seen, say, the Storm Eagle will know that there will still be lots of work in a large model such as this. The Fellblade will be subjected to several more layers, washing, drybrushing, highlighting and weathering before the painting is finished. And finally as a finishing touch, I will be using the decals I've printed myself, which were featured in a post some months ago. But, each journey begins with the first few steps, and this is a giant leap towards completion.


- Revan88







Colours used: - Mechrite Red foundation paint, Boltgun Metal, Tin Bitz.

Lore of the Guardians of the Covenant: Mortikah

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Mortikah


Mortikah VII as seen from its sister planet




Mortikah VII

The primary planet located in the green zone of its star Mortikah Prime is Mortikah VII. It is a world of many mountains and vales. With soaring snowy peaks and lush and verdant valleys in between. It is a world where grassy plains meet endless mountains and oceans clash with ancient volcanoes. But despite all this, it is a scarred world as well. War has been to Mortikah several times during its history and though the planet is recovering, it is doing so slowly. Unnatural canyons formed by planet killers and the ruins and volcanic rock formed long ago by chasms in the planet's crust are grim reminders of the ancient but terrible wars. Nevertheless, Mortikah is a majestic world reminiscent of Old Earth.
In its valleys are the cities and townships and near the rivers and seas are its ports. All but the Adeptus Astartes of the Guardians of the Covenant have forgotten about the wars. It is they who remain ever vigilant, for the threat of the vile alien is never far away.

 
Golgotha
 
The sprawling metropolis that is Golgotha is the official capital of Mortikah VII. To imagine Golgotha, one must envision a baroque city with lots of neogothic architecture, brass piping and narrow streets. To live in Golgotha is to live in a classic Imperial City, a meritocracy where the Astartes serve as overseers of the ruling class; an elite of educated men and women from all strata of society.
Golgotha is named after the first Lord Guardian of the Chapter, the Chapter Master at the time when Mortikah VII was first colonised. For his epic deeds and achievements in several early Halo Crusades, he was deemed saintly by the Ecclessiarchy. In one of the many green valleys of Mortikah VII, a small shrine was erected. It was only after thousands of pilgrims flocked to the shrine that the city of Golgotha was slowly formed. In place of the shrine, there stands a baroque Cathedral so vast, only the spires of the Guardians' Fortress-Monastery rise higher.

Golgotha - Old Quarter


Sparta

Like its namesake in the old Grecan legends of Old Earth, Sparta is first and foremost a martial city. It is this city where the biggest garrisons of the Spireguard are housed and Sparta is the global training centre for the thusly named planetary defence force. It is a city of plain architecture and buildings wrought from red stone and grim neccesity. Here the young men from all over the globe gather to train in the aspects of war. The more martially orientated Astartes stay here in a large Monastery-Outpost, overlooking the training and scouting for possible recruits, for the Chapter is ever in high demand.

 
Lucianport

The city of Lucianport was the place where Lord Guardian Lucian, a Grand Master of the Guardians of the Covenant of old, set out on an eventually doomed crusade into the Halo Stars, taking two whole companies with him, their strike cruisers swallowed by a volatile warp storm never to be heard from again. Despite all this, Lucian was deemed a hero, and the city grew into a metropolis of trade, located along the coastline and thus boasting both a sea- and a spaceport.

 
The Spire

The Guardians of the Covenant built their Fortress-Monastery on top of the world. It is located amonst some of the tallest peaks the mountain-rich planet has to offer. The air in and around these mountains is so poor in oxygen, that only someone with the enhanced physiology of a Space Marine could hope to survive there for long periods of time. With this the Astartes made sure the Spire is inaccessible to most. If not the locale of the vast construction would stop someone from travelling there, the thin air would prevent one from staying long.
To envision the Spire is to imagine a enormous cathedral with vast spires soaring up to the sun, adorned with gargoyles and belltowers, statues of heroes, Primarchs and the Emperor of Man depicted in numerous stained glass windows. At first glance, the Spire looks more like a lavishly adorned place of worship, but alongside the towers and halls, missile silo's, hidden gun turrets and other heavy weaponry point upwards at the clear sky, ever vigilant for whatever horrors may arrive from the uncharted worlds of the Halo Zone.
The inside of the Spire houses all the conventional things one might find in a Fortress-Monastery of the Space Marines, were one so lucky to set foot in one, let alone two to compare both. Aside of this all, the things that make the Spire truly unique are its vast Librariums and stacks of knowledge, both leather-bound parchment and digital and its galleries of exquisite artwork from all over the Imperium. It is said that the Spire was built not just to house its Astartes, but to guard this vast font of knowledge above all things.

Mortikah V

The fifth planet in the Mortikah system is the sister planet to Mortikah VII, it is a lifeless grey rock where life has never sprung from the earth. Though where it is poor in terms of life, it is ever so abundant in rich and rare minerals. It is for this primary reason that the Adeptus Mechanicus has built its outpost here in the form of vast forges and an ever growing mining operation.  It is from the bowels of Mortikah V that the iconic Mortikan ore is mined. The ore is made into steel, iron and gunmetal and used in a wide variety of objects. From the holy bolters the brothers of the Guardians of the Covenant carry, to the lasguns of the Spireguard and even the piping in the city sewerage. The dark copper coloured Mortikan Ore is as abundant in Mortikan society as the Chapter itself.

 
Heaven Forge

The primary forge of Mortikah VII is Heaven Forge. It is here where the war machines and materiél of the Chapter is made and maintained. Being a remote Chapter located on the rim of the Imperium and the galaxy at large, it is important to be self sufficient and supplies are ever in high demand. The strong bond between the Red Priests of Mars and the Guardians of the Covenant has made this possible. Many an adept has helped leading a crusade into the uknown, for riches and spoils will be waiting for those who dare venture into the dark.
Heaven Forge is backed by the rich minerals and ores that Mortikah V bears. Aside of aiding the Chapter, the Adeptus Mechanicus has its own agenda as well, and Heaven Forge is a big part of it.


A Thousand Points of Warfare: The Pictures

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Last Friday night I had an awesome battle with two young lads, Melih and Rowan. Though their 1500pt list (we upscaled it a bit) was filled with some cheese (*cough* the Stormlord *cough*) and I got utterly wiped from the table, I still had a lot of fun. On my insistence, we filled the table with all sorts of terrain. The more terrain, the better.
I fielded two tactical squads, one with Ezekyle attached, the other in a rhino. A Mortis-Contemptor, a Company Master with a versatile Veterans squad, scouts and finally a rifleman dreadnought.
That against the shootiest and killiest army out there and two young rules lawyers which left no stone unturned.
All in all, though facing defeat, I had a blast.



Setting up the table.

The final set up of the battelfield.

Nightfighting. (The flash!)

This time without a flash. The scouts got wiped in two shots..

Some unpainted, but nevertheless deadly.

The Guardians march.

The Command squad in the trench.

Hunter squad. Killed with one volley of Battlesuit fire.

Into the fray!

Overview of the trenches.

The foe approaches!

Close combat!

Birds eye view.


Challenge! (Which I lost..)

Lore of the Guardians of the Covenant: The Lelith Incursion. Part I

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The Lelith Incursion

Part 1

 

One of the most famous battles the Space Marines of the Guardians of the Covenant have fought, the Lelith Incursion was also one of the must brutal, grinding the chapter down to almost two thirds of its strength, costing the lives of many Battle-Brothers. The campaign began with a cry for help from the distant world of Chordis, a planet colonised during a crusade, several centuries ago. All this reached the ears of Inquisitor Volkov, who requested an audience with Lord Guardian Solaceon. His plea was that the Chapter sent its full strength against this alien threat. Volkov, being a Psyker, had long felt a shadow approaching through his witchsight. He felt the threat was so dire, that the entire Chapter needed to rush forth to meet this threat.
With just the formal request for aid from Chordis, Solaceon and his Council of Angels found no reason to march the entirety of the Chapter to war. Something that had not been done since the Second Battle of Mortikah, several thousand years ago. And thus, not the Chapter, but a strike force comprising of elements of several squads from different companies led by Chaplain Olmas, the acting Force Commander, got seconded to the Ordo Xenos and in the ancient strike cruiser In Crimson Clad the expedition went forth to meet the Xenos threat.

The veterans of the Lelith Incursion can well remember these vile Xenos. They describe black and grey beings, clawed and fanged with red eyes. The Lelith were said to move with the shadows itself, utterly deadly and highly psychic. And there were so many. A seemingly sophisticated society with primitive but efficient ships of their own, the Lelith came forth from the uncharted regions of the Halo Stars in vast numbers. No one but the Adeptus Astartes could have met such a threat and hope to be the victor. Though the price would be high indeed.
Chaplain Olmas led the strike force valiantly, gaining a firm foothold on the surface of Chordis, digging themselves in. There was no resistance. Until night fell.
Brother Thetys was the first to fall. Out of thin air they came, clawing their way through sacred Power Armour as if it were wax. The onslaught was bloody and brutal. Within minutes, over a tenth of the strike force's strength had been sapped. The casualties on the side of the foe were even bigger. Between the gunmetal corpses, white armoured apothecaries waded through scythed and clawed Xenos bodies to reap the Chapter's Due.

Chaplain Olmas was quick to adapt to the Xenos' style of warfare, the Guardians of the Covenant having fought against countless alien races. He distributed the strike force's strength between concentrations of the enemy, his Battle-Brothers being supported by swift attack craft such as Land Speeders and Astartes Bikes. The weeks that followed were dangerous and lethal. Each force testing each other's strengths and weaknesses. It was a war of attrition. A brutal stalemate into which many bodies fair and foul were ground to a bloody pulp. Casualties on both sides were staggering, but the sheer overwhelming firepower combined with the stubbornness of the Crimson Brothers made sure they were slowly winning.
The world of Chordis got turned into a charred husk. There had been no trace of its inhabitants to begin with, but following the war, even the last traces of Imperial civilisation had been all but gone.
As Chaplain Olmas thought the battle done; the last of the Lelith had been put to the sword, he received word from the strike cruiser In Crimson Clad. Strange alien vessels were bleeding from the warp. Within moments, the sky of Chordis turned purple and strange semi-organic drop ships fell from the atmosphere, impacting upon the surface shortly after.
Chaplain Olmas suddenly understood that the fierce war on Chordis, that had cost the lives of so many of his brothers had been a mere test. Seeing no chance to return to the strike cruiser, he decided have the remnant of the strike force dug in, while the cruiser sent a a desperate plea for help.

It was well over a month later when the astropathic choir of the Spire received the distress call. Upon hearing it, Lord Guardian Solaceon gathered the entirety of the Chapter and gave the now famous speech of deliverance. In his mind it was clear. The threat was dire, and an entire sub-sector was threatened. No longer would the Guardians of the Covenant send a strike force or a company.
The entirety of the Chapter would answer the call to war.


To be continued

A work in progress: Damocles Command Rhino. Part IV

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It's been several months since my lasy post about this beauty. It's a Damocles Rhino and my, was it a joy to paint. It still lacks some weathering and ofcourse some decal work, but other than that it's done. The interior was a joy to paint and I'm happy with the way the interior worked out in the end.
I will be sure to post some pictures again when the end product is finished, until then, enjoy these.















A Thousand Points of Warfare: Even more pictures!

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Hey folks,
It's been a while since I've posted. As of late, I've lost a bit of mojo when it comes to the Hobby. I've got a new blog in the works, a Fellblade, ac squad, terminators and some Iron Warriors in my WIPbox. Gathering dust, I might add. This has several reasons, none of which are quite interesting. Nevertheless, the mojo will come back in time, as it did previous times.

Anyhow, Sunday the 3rd, I will have a tourney at my FLGS. we will be playing with 1k points. A twelve-man tourney that will take the whole day. I've got several 1k lists ready, but can't seem to make up my mind and decide. Looking forward to it!

Anyway, enjoy the pictures of a battle earlier this month which I forgot to post. The pictures are a bit unclear, sorry for that. But those are the only pics I got, and on my iPhone they looked quite clear.

Enough bantering, take  look.





 













Thousand Points of Warfare Tournament: The Pictures!

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Hey folks!
Yesterday, the 2nd of November marked the day of the Small Grand Tournament (some participants jokingly named it as such). Even though I lost most of my matches, I had a ton of fun and there were some really good armies out there that were a joy to see and play against.
All in all, I had a match against fellow Dark Angels, Angels of Vengeance to be precise. At first we thought it was a draw, but after a recount of the Victory Points, I came out as the loser. 
The second match was against Necrons. That one didn't go so well. Save for my Warlord which just wouldn't die, all my units were wiped. Too bad. Last but not least, I played against the Green Tide. This was the match that I found most entertaining when compared to the others. All odds were in my favour, I seemed to be winning. Alas, until Boss Zagstrukk deep struck right into the back of my tactical marines and warlord, killing all, giving my opponent his much deserved Slay the Warlord victory point. Alas, I lost. But I lost with grace and dignity.

The pictures are in reverse chronology, but that doesn't matter one bit does it?

Enjoy!





Orks doing what they do best. Chopping my bikers to bits.


The gun line on the right flank.


Little did the know what awaited them around the corner...


They died like they were painted: very well. Not before a bomb squig ran to my Predator!


Suddenly Necrons! (Mind you, the die was next to the objective marker)


The Angels of Vengeance. Brother against brother.


The Guardians of the Covenant are on the prowl.


Don't you get near to the Techmarine!


Wrecked Rhino, squad disembarking.


Angels of Vengeance Black Knights.


I told you, I always bring the scouts!

Guardians of the Covenant Fellblade Superheavy Tank - Part VI: The washing

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Hey folks,
November and October have been calm months for the hobby. I somehow couldn't find my mojo and thus left this great model (among others) gathering dust.  This week however, saw some action. I decided it was time to give the entire model a solid wash, giving it a familiar blotted and inky look. Of course, there is still a LOT to be done, but it starts to look less and less like a toy tank and more like a gritty vehicle of the forty-first millennium.
Especially weathering, home-made decals, the sponsons and the tank commander still need to be done.
One of the hardest things to decide was the colour of the barrels and coils near the base of the barrels. I decided to make them light metallic with a heavy sepia wash. The pictures below show the first layer.
I'll be finishing it soon, so expect some updates very soon!









Thousand Points of Warfare: Tau Trouble!

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Yesterday saw some action against the Tau and their shooty onslaught. I went up against Shadowsun and a cadre of Crisis Suits, two squads of Fire Warriors and Pathfinders and a bloody Riptide. Ouch time. I didn't make too many pictures this time. But let's just say that I got tabled down to the last marine. Had much fun though. Can't wait to use my Fellblade in upcoming Escalation battles.





The unlucky Predator which didn't survive the first turn

The heavy guns - Rifle dreadnought and Plasma Cannon
Chaplain Olmas leads a Tactical Squad

Fire Warriors and an (unpainted) Riptide.

Taking cover.

Deep strike!

New Blog on the Horizon: Storm of Iron

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Very, very recently I've made my first steps as a Heretic; I've started a Chaos Space Marine army, which I will be building towards 1000 points, so it can compete in my FLGS weekly friday night battles, which some of you might know from my Thousand Points of Warfare series.
Today saw a turning point, because I've actually started working on a 10-man Chaos Marine squad and a Terminator Lord.

Here's what I'm planning for them:

HQ
Harkor the Demolisher - Chaos Lord with Terminator Armour/Combi-Melta/Power Axe - 117pts

Elites
Old Varrux - Helbrute with Missile Launcher and Plasma Cannon - 120pts

Troops
The Forgebreakers - 9 Marines with Bolters, Lascannon, Melta and Rhino, Champion with Power Fist -240pts

Harkor's Brazen - 9 Marines with Bolters, Lascannon, Plasma Gun and Rhino, Champion with Power Sword and Plasma Pistol -240pts

Heavy Support
The Hellmaw - Chaos Vindicator with Siege Shield and Combi-bolter - 135pts

Champions of Olympia - Havocs with 4 autocannons, Champion with Power Axe and Bolt Pistol


Army-wide Veterans of the Long War.


Points total: 997



The army will be very fluffy and modelled with true Iron Warriors iconography. Expect lots of Forge World Iron Armour, legion weaponry and GW's Iron Warriors bits. This will be one of my most ambitious projects yet and I am already very excited to share the ideas and creativity with you guys.
Pictures and a link to the blog will soon follow!


An experiment: using home-printed transfers.

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Hey guys,
Several months ago, I've posted about how I printed my own decals(http://guardiansotc.blogspot.nl/2013/06/printing-your-own-transfer-sheets-as.html), and I gave them a try this morning. Now, as you can see, it's not entirely perfect. It shows some white on the edges (it's white decal paper) which I need to cover with a bit of black paint. Other than that, it seems quite smooth. And though it doesn't really solve with use of a solvent (because of the gloss varnish coat), it looks pretty decent. Anyway, here are some very WIP photo's. Expect the final result very soon!








Guardians of the Covenant Fellblade Superheavy Tank - Part VII: Pre-weathering

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Hey folks,

Last Friday saw a lot of work on this bad boy. From highlights to further colouring and actually painting the quad lascannons, that afternoon saw a lot of work done. I even started working on the commander which is hanging out of the turret dome. Now, the pictures aren't the best, and there is even some dust visible on the model itself, but these pictures give a good idea about how the tank looks pre-weathering.
I've got some Forge World weathering powders ready. The exhausts and barrels will get a layer of soot and of course the tracks will get some caked mud and rust, same as the hull. Another nice thing to experiment with here are the new technical paints from Games Workshop: Ryza Rust and Typhus Corrosion mainly.
All in all, there is still a lot that needs to be done before this tank will deliver havoc in Apocalypse and Escalation both. That, and this blog was in dire need of a proper update.








Thousand Points of Warfare: Devastation

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Hey all,

Last Friday I played a nice match against a friend's Necron army down at the FLGS. The list I made was centered around the Dark Angels' Banner of Devastation, which makes all boltguns salvo 2/4 weapons. I kept the tactical squads low on points and high on bolters and hid them behind an Aegis line. Other important features of the army were the Librarian, which I gave the Primaris Divination power, allowing re-rolls of failed to-hot rolls, as well as a power field generator, to generate a 6" 4++ radius. All in all, I settled for efficient protection as well as a lot of firepower,

The match itself was pretty intense. All omens were in my favour and I even took down a shard of the Nightbringer, In the end, however, I lost. This was due to my lack of anti-tank weapons. The tank was destroyed, the quad-gun unusable and my opponent took out my multi-melta and plasma gun in his first turn due to sheer luck on his side and bad positioning on my side.

All in all, it was an awesome match to play and it really shows that there's a lot more possible with the Dark Angel codex if one thinks past the conventional lists.  Anyway, here's the army list below and of course some pictures of the firing line just before the start of the match.


+ HQ + (100pts)

    * Librarian (100pts) 
        (Independent Character)
        Inner Circle (Fearless, Preferred Enemy (Chaos Space Marines))
        * Power Armour (35pts) 
            Bolt Pistol, Force Sword, Infantry, Infravisor (5pts), Power Field Generator (30pts)
        * Psyker
            Level 1 (Mastery Level 1) Primaris Power: Divination

    * Command Squad (225pts) 
        (And They Shall Know No Fear)
        Apothecary (15pts), Company Champion (15pts), Devastation (65pts), Frag and Krak Grenades, Grim Resolve (*, Stubborn), No Transport, 2x Plasma Gun (30pts), Power Armour, 5x Veterans (100pts)


+ Elites + (120pts)

    * Dreadnought (120pts) 
        No Transport, Smoke Launchers and Searchlight, Twin Linked Autocannon (15pts), Twin Linked Autocannon (5pts)


+ Troops + (315pts)

    * Tactical Squad (155pts) 
        (And They Shall Know No Fear)
        Bolt Pistol, Boltgun, Frag and Krak Grenades, Grim Resolve (*, Stubborn), No Transport, Plasma Cannon (15pts), Power Armour, 9x Tactical Marine (126pts)
        * Sergeant (14pts) 
            Bolt Pistol, Boltgun


    * Tactical Squad (160pts) 
        (And They Shall Know No Fear)
        Bolt Pistol, Boltgun, Frag and Krak Grenades, Grim Resolve (*, Stubborn), Lascannon (20pts), No Transport, Power Armour, 9x Tactical Marine (126pts)
        * Sergeant (14pts) 
            Bolt Pistol, Boltgun


+ Heavy Support + (140pts)

    * Predator (140pts) 
        Lascannons (40pts), Smoke Launchers and Searchlight, Twin Linked Lascannon (25pts)


+ Fortification + (100pts)

    * Aegis Defence Line (100pts) 
        Gun Emplacement with Quad-gun (50pts)











Guardians of the Covenant Fellblade Superheavy Tank - Part VIII:Weathering

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Hello folks,
To celebrate the warmest 8 March ever in  recorded history, I decided to put some effort into bringing this beast of a tank a giant leap further to completion. I've started weathering heavily. Using a lot of carefully applied Typhus Corrosion on the bottom of the hull, near the tracks and on the wheels supporting the tracks, I made it nice and dirty. I made sure to include the many rivets as well. Nothing beats a little rust on the model to give it an ancient feel.
The red areas saw some weathering as well, with Typhus Corrosion in the corners and  carefully application of Boltgun Metal with a piece of foam (from an old GW metal blister) to give it the impression of chipped paint. After that, I went to work with Forge World's weathering powders, as seen in the background. I used some dark earth pigment on the tracks and some black soot pigment on the cannons. Afterwards I sealed that with some Army Painter matt varnish.
Last but not least, I started to work with transfers, or decals whatever you wish to refer to. I used a lot of GW transfers around the tank and the turret dome, such as aquilas and hazard stripes and first and foremost, my very own printed decals with the crossed swords Chapter device, that makes it distinctively Guardians of the Covenant.
I'd say it's 90 per cent done here. With the Demolisher cannon, the Tank Commander and some various other details still needing some work.
I'll keep you guys updated.

-Revan88





Guardians of the Covenant Fellblade Superheavy Tank - Part IX: Post-Weathering & Decals

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I just had to take some pictures of the Fellblade next to a Predator,  this morning. The sheer mass and size when compared to the already fearsome Predator tank is just stunning. Since my last update (which was tomorrow), I managed to give the Demolisher Cannon a weathering, adding some black soot to the barrel. and I gave my decals a little weathering as well as completing the Tank Commander and all the lenses on the turret and said commander. I'd reckon it's 98% done now. I am still planning some minor detail work here and there, and maybe increasing the dirt on the tracks, but not much more.
I can't wait to lay waste to some Imperial Knights with this thing before I end up as D-weapon target practice.



Look at the size of this thing, even with the Predator on the foreground.

The Tank Commander has a home-printed decal on his pauldron.

The mighty barrels and the equally mighty turret

Lore of the Guardians of the Covenant: Famous Campaigns and Battles. Part I

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During their long history, the Guardians of the Covenant have fought a great many wars and crusades. Though most have been lost in the sands of time, forgotten save for a tattered banner of withered scroll somewhere deep in the Spire, there are some battles which have shaped the history of the Chapter and the people of Mortikah as we know it.


Castellax Campaign

The Castellax Campaign was a joint operation by the Ordo Xenos and the Guardians of the Covenant. The campaign was centred around the forge world of Castellax which was beset from all sides by a vast ork invasion fleet. Castellax had been an important forge world during the Great Crusade, producing all manner of war gear of the Legiones Astartes. As of the forty-first millennium, the world was heavy with war relics that could never be replaced if lost.
The Inquisition answered a desperate plea by the Adeptus Mechanicus that a vast ork fleet was approaching. The xenos were bent on looting the the planet and moving on to the nearby heavily populated sub-sector. If the orks succeeded at Castellax, the Imperium would be thrown into another bloody war of attrition.
Warp travel is fickle, and it took a good part of four months to journey from Mortikah VII to Castellax. During that period, the vile orks gained a secure foothold on the south pole of the planet. Using it as a staging ground to invade the rest of the planet by looting enough precious war machines to build their own ramshackle abominations. The Mechanicus-aligned knightly House Rajax together with the Legio Silentium and the local Taghmata Omnissiah barely held back the green tide.
At the beginning of the fifth month of the journey, the Black Ships of the Inquisition together with several battle barges and strike cruisers of the Guardians of the Covenant, translated back to realspace near the Castellax system. The Space Marines deployed with drop pods and thunderhawks and even a few storm eagles made the descent, bringing the Emperor's Fury upon the vile orks. The battle was costly, as the orks already looted enough to make gargants and other heavy weaponry. In the end, the forge world of Castellax was liberated. The Adeptus Mechanicus, as a token of gratitude gifted three precious relic dreadnought chasses, which were kept in stasis for millennia, to the Chapter. And thus was the bond between both factions was further strengthened.


Kheres Crusade

The Kheres Crusade, or informally named the Crusade of Angels due to the Space Marine Chapters involved, was an operation between the Blood Angels and the Guardians of the Covenant. The former were exacting revenge on the vile hrud. The fighting was fierce and both forces fought to a standstill. Ever more hrud poured from the warp and the strike force consisting of the Blood Angels third company simply did not have the numbers and resources to wage a bloody war of attrition. What the Blood Angels were doing in a remote corner of the Imperium battling the hrud, no one but they themselves knew.
Though far from Imperial space, their pleas for assistance in battling the hrud were not misplaced. The Guardians of the Covenant Fourth Company answered the call in force, relieving the embattled Blood Angels and driving back the vile warp-spawned xenos. In gratitude of this timely intervention, the Blood Angels gifted a dozen ornate angelus-pattern jumppacks, resplendent with ceramite wings. Normally worn by the Chapter's elite, the Sanguinary Guard, the Grand Master of the Guardians of the Covenant fashioned them for his own armour and the remaining others for his Honour Guard. They can still be seen wearing the jumppacks to this day.


Lucian's Folly

The undertaking which eventually became known as Lucian's Folly started as a crusade into the Halo Zones to claim several uncharted sectors for the Imperium. By request of the High Lords of Terra, fully half of the Chapter was committed to the crusade. This force, led by Grand Master Lucian crusaded forth to bring the Emperor's light in the remote darkness of the Halo Zones. To Imperial scholars, this event is known as the Armeneus Crusade, but to the people and brothers of Mortikah VII, this tragic even will be forever etched into public consciousness as Lucian's Folly.
The undertaking begin with great applause and fanfare, as a great many Mortikans gladly joined the Astra Militarum in order to partake in the crusade. The departure of soldiers for the crusade was of a magnitude so immense, that the place where the many ships lifted off eventually grew into a bristling spaceport, named in honour of the lost Grand Master.
Where the Armeneus Crusade began full of wonders, glory and Imperial prowess, it ended in utter tragedy. Five months into the campaign, all astrotelephatical communication was lost after a warp surge seemed to brutally end the lives of every telepathic choir tuned in to the location of the crusade. Attempts to re-establish communication has proved futile, all traces of the crusade, which had numbers well into the hundred thousands as well as half a Chapter worth of Astartes, went cold. No contact was ever made again. The Imperium was set back by this loss, but the Chapter was sent reeling by the loss of five hundred battle-brothers, including the Grand Master and many veteran members of the Chapter. Never again would half the Chapter be committed again to one single campaign.
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